Devlog 2
Triple Point » Devlog
This week we focused on solidifying ideas for overall game theme/tone, environment ideas, puzzle ideas, and mechanics with the entire team.
Mechanics/Features worked on this week were:
- Fan and wind system
- Interactable wires that cause environment changes
- Bunsen Burner forced state switch mechanic
- Pushing around items in solid state form
- Energy system that determines how many times/to which state a player can switch
Challenges:
- Game design and figuring out what we want this game to look and play like.
- Creating mechanics for puzzles without having a complete picture of what those puzzles will look like.
- Physics/Movement mechanics and how we want the player to interact with different pieces in the environment.
No relevant build to attach for this week
Files
creative brief 3 MB
Sep 28, 2022
Tech Demo Video 237 MB
Oct 05, 2022
Tech Demo Video Compressed 17 MB
Oct 05, 2022
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Triple Point
Switch between solid, liquid, and gas to solve puzzles!
Status | Released |
Authors | EthanMango, FenixDragon, fishnuggets69, ElliotC404, Moneõ (Piotr Majer) |
Genre | Puzzle, Adventure, Strategy |
Tags | 3D |
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