Devlog 7


This week our team prioritized adjusting features and mechanics to the feedback received from the previous 2 playtests for our post alpha build.

Some of the feedback we used to adjust were:

  • Make pots bigger so they don't look jumpable
  • Add always visible switch state instructions to UI
  • Bigger tutorial tooltips/sticky notes
  • Bunsen burner changes state gradually, goes to next state rather than always

Aside from this, we continued work leading into our beta feature complete build by

  • Continuing work on implementing and creating animation
  • Creating new assets for our plant based levels
  • Creating the final level for our lab setting
  • Working on UI changes
  • As always, bug fixing

Challenges:

  • Implementing animation gave lots of trouble with the state switching mechanic
  • Figuring out where we want to go from here, how many more levels to make, and what they will look and play like
  • Playtesting with friends/family throughout the week, figuring out what the implement now and what to save

Relevant builds are attached

Files

FeedbackAdjustedBuild.zip 47 MB
Nov 16, 2022
PreBetaBuild.zip 48 MB
Nov 17, 2022

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