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Devlog 10
December 07, 2022
by
EthanMango
Final week of development! This week we focused on polishing, testing, and decorating. Some tasks completed were: Added assets to all levels to decorate Added cold/hot zone areas and effects to final...
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Devlog 7
November 30, 2022
by
EthanMango
This week our team prioritized adjusting features and mechanics to the feedback received from the previous 2 playtests for our post alpha build. Some of the feedback we used to adjust were: Make pots...
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Devlog 9
November 30, 2022
by
EthanMango
This week after our beta presentation, we focused on fixes based on feedback and our playtesting report. Polish and completing all level development to be in the final version of the game Animation fo...
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Devlog 8
November 23, 2022
by
EthanMango
This week we focused on preparation for the beta: This includes: Working on a level select functionality/art Working on new levels Addressing and applying the feedback from the previous playtests into...
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Devlog 6
November 02, 2022
by
EthanMango
The week the focus was on preparing for the Alpha presentation. To prepare, we worked on: Creating a tutorial level that introduces players to new mechanics Adjusting our existing full level according...
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Devlog 5
October 26, 2022
by
EthanMango
This week we focused on preparing for the playtest on Friday, October 21, and afterwards focused on making changes to our demo level based on that feedback. Some of the focus points were: UI updates R...
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Devlog 4
October 19, 2022
by
EthanMango
This week we focused on polishing and adding a few new mechanics to our level we created the previous week. We also worked on making adjustments to the level to prepare for the upcoming playtest. New...
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Devlog 3
October 12, 2022
by
EthanMango
The week we focused on concrete level designs, further implementation of environment mechanics, and constructing a full demo level that demonstrates many of the artistic and development features creat...
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Devlog 2
October 05, 2022
by
EthanMango
This week we focused on solidifying ideas for overall game theme/tone, environment ideas, puzzle ideas, and mechanics with the entire team. Mechanics/Features worked on this week were: Fan and wind sy...
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Devlog 1
September 28, 2022
by
EthanMango
Week 1 Development Update: Saturday, September 24th was the Prototype Game Jam where we created the initial demo/prototype. Development team: Basic movement mechanics + third person camera State abili...
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