Devlog 4
Triple Point » Devlog
This week we focused on polishing and adding a few new mechanics to our level we created the previous week. We also worked on making adjustments to the level to prepare for the upcoming playtest.
- New models created: Fan, desk, monitor, buttons, keyboard, spawn pod, textures
- Fan model update
- Objects are outlined to show what is interactable dependent on current state
- Audio for newly added mechanics + objects in level
- New mechanic: Break glass to allow other objects to be interactable (break glass in wire to be able to interact with it as liquid)
- New mechanic: Water a plant to grow a temporary platform
- New sound effects for interactable objects as well as ambience/environment
- New UI icon for energy reflects currently enabled state
Challenges:
- Building on the initial couple weeks mechanics structure and making sure everything still works as intended after introducing new environment/character abilities.
- Figuring out level design and asset placement, scale was a big issue for us to figure out.
No relevant builds for this week.
Files
Triple Point - Design Doc .pdf 10 MB
Oct 12, 2022
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Triple Point
Switch between solid, liquid, and gas to solve puzzles!
Status | Released |
Authors | EthanMango, FenixDragon, fishnuggets69, ElliotC404, Moneõ (Piotr Majer) |
Genre | Puzzle, Adventure, Strategy |
Tags | 3D |
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