Devlog 6


The week the focus was on preparing for the Alpha presentation.

To prepare, we worked on:

  • Creating a tutorial level that introduces players to new mechanics
  • Adjusting our existing full level according to playtest feedback 
  • Continued work on player models and animations
  • New models for forest/greenhouse area for future levels
  • Creation of a start screen and pause menu
  • Energy mechanic changed into a star reward system rather than limited energy system
  • Color adjustments to environment and shaders
  • Controller support and support for switching between controller types
  • Improved level designs to look better and feel better to play

Challenges:

  • Making sure the tutorial level is self-explanatory and not too confusing for someone who hasen't experienced the game. Getting friends/family to playtest this section specifically helped figure out a good balance. 
  • Start/end screen UI and controller support presented many challenges in creating an input system that can switch between inputs without breaking.
  • Figuring out a visual style
  •  Prioritizing how much of the current level we have to include for the alpha.

Relevant build is attached.

Files

AlphaBuildWindows.zip 47 MB
Nov 02, 2022

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