Devlog 6
Triple Point » Devlog
The week the focus was on preparing for the Alpha presentation.
To prepare, we worked on:
- Creating a tutorial level that introduces players to new mechanics
- Adjusting our existing full level according to playtest feedback
- Continued work on player models and animations
- New models for forest/greenhouse area for future levels
- Creation of a start screen and pause menu
- Energy mechanic changed into a star reward system rather than limited energy system
- Color adjustments to environment and shaders
- Controller support and support for switching between controller types
- Improved level designs to look better and feel better to play
Challenges:
- Making sure the tutorial level is self-explanatory and not too confusing for someone who hasen't experienced the game. Getting friends/family to playtest this section specifically helped figure out a good balance.
- Start/end screen UI and controller support presented many challenges in creating an input system that can switch between inputs without breaking.
- Figuring out a visual style
- Prioritizing how much of the current level we have to include for the alpha.
Relevant build is attached.
Files
AlphaBuildWindows.zip 47 MB
Nov 02, 2022
Get Triple Point
Triple Point
Switch between solid, liquid, and gas to solve puzzles!
Status | Released |
Authors | EthanMango, FenixDragon, fishnuggets69, ElliotC404, Moneõ (Piotr Majer) |
Genre | Puzzle, Adventure, Strategy |
Tags | 3D |
Leave a comment
Log in with itch.io to leave a comment.