Devlog 3


The week we focused on concrete level designs, further implementation of environment mechanics, and constructing a full demo level that demonstrates many of the artistic and development features created so far. 

For the game itself, new additions are:

  • Full lab demo level including fan wind, Bunsen burner, object pushing, and vent teleporting features implemented last week.
  • New 3D models for both decor and interactable use such as plants, vines, wires, debris, and a bunsen burner.
  • VFX/Shader effects such as bunsen burner fire, wind effect, and an outline for pushable objects. 
  • Ability to reset and energy system with UI

Challenges:

  • Level design and figuring out how we want to turn our mechanics into an actual game/puzzle. Figuring out what would be too challenging or too easy for someone who has never played the game before.
  • Deciding on how we plan to use assets as part of the puzzle/ only as part of the visual design.

Relevant build is attached.

Files

DemoBuild.zip 33 MB
Sep 28, 2022

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